This is a quarterly series of one-day events, with 3 games played at 1,pts. No-one knew what missions we were playing until the day of, but it turned out to be 3 of the new Chapter Approved ones — at which point chaos ensued since no-one knew how they worked. Last year I played in all 4 of the series and came 3 rd , 3 rd , 2 nd and 3 rd , which meant I was the series winner and got into this one for free! A handy bonus for taking gimpy lists all year — you can read my report from the final tournament of last year here. Crimson Fists were my first army when I started playing again in 5 th edition.
This is the current Edition's Space Marine tactics. Space Marines are perhaps the best army for beginners. Their units are fairly expensive points-wise but not to the same extent as more elite forces like Grey Knights or Deathwatch , so they usually field fewer bodies and vehicles than most other armies. While you can't bog down your foes in waves of men, this makes army construction cheaper and painting faster.
Yet the Crimson Fists fought on, bearing the blows of a cruel fate with a stoicism that has become legend across the Imperium. Even amongst the elite ranks of the Space Marines, the remaining Crimson Fists are held as warriors without peer, forged in the fire of the most terrible and hopeless battles. As one would expect of successors to the Imperial Fists, the Crimson Fists are steadfast and stubborn warriors, reluctant to yield so long as victory is possible.
Shining Spears. Dark Reapers. Dark Reaper Exarch: Reaper Launcher.